andy’s art blog

sketches, painting, and animation

Head Start

Well I didn’t get to finish that handdrawn piece for the 11 second club in time, and I’ve put on hold until I get a better handle on drawing the character. In the meantime, back to some 3d stuff. I’m building a generic human character that will, in time, have a bunch of controls to change its appearance for a variety of character types. So far, though, I’ve just been working out the facial topology to do what I want it to do, and creating an appealing ‘base’ face design.



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